we have to time - we see some tear?
No time to make the shaders match,
we have to suffer shader patch.
No time to see if render thread,
is setup bound or badly fed.
No time to see if load-hit-stores,
are wasting time on all six cores.
No time to wait on L2 cache,
and sort redundant data trash.
No time to clean the math code bloat,
and stop converting ints to float.
A poor frame this if full of care,
we have no time - we see some tear.
Original: Leisure by W. H. Davies
http://www.englishverse.com/poems/leisure
Other sources: At Least We Aren't Doing That: Real Life Performance Pitfalls http://www.xnagamefest.com/presentations08.htm